Friday, 22 April 2011

Triumph intake

this week I had an internship interview with the director @ Triumph Studios in Delft, Netherlands.
Due to the lack of finished concepts they gave me second chance to prove that my work was worthy that of a character artist. I got a little assignment from the director, which I turned into this:


Monday, 18 April 2011

photo study

an (fail)attempt of 30 minutes :P
used photoref:


keyword sketch

keywords: apple, crocodile, leather. Thanks Chris.


Sunday, 17 April 2011

So have been relearning some anatomy stuff lately, it helped me a lot with character building.


Saturday, 16 April 2011

quick 10 minute silhouette sketch


a paint sketch for fun, and also practise of course...
done from memory, no ref.


hopefully will finish this piece...

Sunday, 10 April 2011

voila, le pirat

finished the textures of the pirate, the reason his costume is grey because now I can make different color-versions of him :) I also modeled a gun for him because the designer added shooting to the game, now this is finished I can focus entirely on making the animations for both pirate and robot characters... *sigh*


Friday, 8 April 2011

texturing the pirate

here's a WIPshot of the texturing-progress of the pirate character. I'm quite happy with the head, let's see how it'll turn out eventually!


Thursday, 7 April 2011