Friday, 21 October 2011

Juno Bust WIP

kind of the basic workflow of how I paint... first a rough sketch, then make colorswatches and, as I paint, make more!Next time I'll promise to make incremental saves, because a lot of image-flipping were done while making this picture!


Monday, 17 October 2011

Houdini Lesson two

Recently I'm following tutorials on for Houdini. it's a really cool software package where you can create procedurally generated models and animations! Here's my LEGO-teapot HAHA! (now to actually do this stuff on my own...)


Sunday, 2 October 2011

Juno Bust

I've been working on a character design bust for an original character. You might remember Juno right?


Saturday, 17 September 2011

The Bat

After some months of intense concepting at work, I felt like creating some personal work again!


Friday, 24 June 2011

New Project (terrasect) Sketches

working on some concept designs for a new project some of my schoolmates are working on.
The project name is called Terrasect, it will be an isometric (with a little bit of perspective) Dungeon Crawler game.


Friday, 10 June 2011

Game Architecture finally finished, PDD included

My hours and hours of hard work have paid off. I thank everyone who stood by me, helped and motivated me to get to the end of the dark dark tunnel. <3



Thursday, 2 June 2011

UDK level (paintover) 1

posting my (slow) progress of a paintover of the beforementioned project for Game Architecture.


Monday, 30 May 2011

UDK level

Here's the level in UDK that I've been working on, finally nearing an end. Next step: make paintovers.


Monday, 16 May 2011

candy tree concept

I had fun doing this. This is a concept I made for one of the assignments at school; building a level in UDK using a movie as inspiration. I made this concept because I needed some help with modeling the tree...


Sunday, 1 May 2011


It's been a while, been working on a concept but it's taking quite long. I must admit I'm not completely focusing on it, but let's see when I can finish it. Colors follow after this. Not planning on making full body, but we'll see.

Friday, 22 April 2011

Triumph intake

this week I had an internship interview with the director @ Triumph Studios in Delft, Netherlands.
Due to the lack of finished concepts they gave me second chance to prove that my work was worthy that of a character artist. I got a little assignment from the director, which I turned into this:


Monday, 18 April 2011

photo study

an (fail)attempt of 30 minutes :P
used photoref:


keyword sketch

keywords: apple, crocodile, leather. Thanks Chris.


Sunday, 17 April 2011

So have been relearning some anatomy stuff lately, it helped me a lot with character building.


Saturday, 16 April 2011

quick 10 minute silhouette sketch


a paint sketch for fun, and also practise of course...
done from memory, no ref.


hopefully will finish this piece...

Sunday, 10 April 2011

voila, le pirat

finished the textures of the pirate, the reason his costume is grey because now I can make different color-versions of him :) I also modeled a gun for him because the designer added shooting to the game, now this is finished I can focus entirely on making the animations for both pirate and robot characters... *sigh*


Friday, 8 April 2011

texturing the pirate

here's a WIPshot of the texturing-progress of the pirate character. I'm quite happy with the head, let's see how it'll turn out eventually!


Thursday, 7 April 2011

Tuesday, 29 March 2011


Added jaw and fixed animation :) it loops now


Monday, 28 March 2011

Ourbricks BETA

Hey all, there is this nifty tool for CG artists to quickly show their models; textured and animated!

I finished the grayscale texture for the robot, gonna multiply it later with other colors in PS.


Sunday, 27 March 2011

texturing the metal!

lately I've been busy texturing the robot, it's a slow process... I hope in the near future I'll get faster with it. still some parts left to do!!!!!!!!


Thursday, 24 March 2011


It's been a while since I used aim constraints and it took me a while to figure out how to rig that piston part (wheel part), but it's done now and it works fine! (check pic)

So if I move that circle controller underneath the wheel, the whole thing will follow and rotate along nicely and the upperbody won't move. If I move the upperbody, then the wheel will stay put on the ground, and the piston parts will aim toways the central sphere of the upperbody. :)


Tuesday, 22 March 2011

robot rig (almost finito)

eet eez (almost) finished! THE AWESOMENESS!!!

 it's (almost) ready to be animated -_-'


EDIT: rig wasn't quite the way I want it to behave, the wheelpart needs to be re-rigged, will do that later...

Friday, 18 March 2011

robot character

I've been redesigning the robot character, cuz some people *looks at you* thought it was funny to mention it looking like a pokéball... *sigh*...
So yeah, here's the usual stuff like sketches and prntscrns from Maya! I personally like the way it looks, I'll maybe add something during the modeling process, but until then I be havin fun!


Thursday, 17 March 2011

run cycle

hi all,

here's an update for the Pirate character I created not too long ago. I fixed some issues with the geometry that caused limb movements impossible, then made a skeleton rig and bound the geometry on it and made a test animation for Leroy (programmer) to test in his engine! The animation is then batch rendered and I made a gif animation out of it but it plays too slow, prolly like twice as slow as normal (24fps). Sorry for that.

The rig has basic
FK-spine and arms
head can be moved and rotated using IK handle and orient constraint.


Sunday, 13 March 2011

panda sketches

some sketches I did before making the final piece for my cousin. I really like the top right one.



for my little cousin <3

Done with color pencils on A5


Thursday, 10 March 2011

Wednesday, 9 March 2011


I have decided today to change from squid to octopus, maybe I've already done that in the past and I'm dumb and thought that a squid was an octopus, ah well they're from the same family anyways...

Started on a basemesh, almost ready to sculpty sculpt!... (only one half, gonna copy and merge the other in the end!)


Monday, 7 March 2011


I almost forget to do my homework next to dave's game project (at least I try to...). Today I worked on some quick felt-tip designs for my 2D3 assignment, where we have to sculpt and texture an organic object.
Shads done with copic marker.

Here's my reference image, think it's enough detail for sculpting and textures. (maybe 2 more images)