Tuesday, 29 March 2011


Added jaw and fixed animation :) it loops now


Monday, 28 March 2011

Ourbricks BETA

Hey all, there is this nifty tool for CG artists to quickly show their models; textured and animated!

I finished the grayscale texture for the robot, gonna multiply it later with other colors in PS.


Sunday, 27 March 2011

texturing the metal!

lately I've been busy texturing the robot, it's a slow process... I hope in the near future I'll get faster with it. still some parts left to do!!!!!!!!


Thursday, 24 March 2011


It's been a while since I used aim constraints and it took me a while to figure out how to rig that piston part (wheel part), but it's done now and it works fine! (check pic)

So if I move that circle controller underneath the wheel, the whole thing will follow and rotate along nicely and the upperbody won't move. If I move the upperbody, then the wheel will stay put on the ground, and the piston parts will aim toways the central sphere of the upperbody. :)


Tuesday, 22 March 2011

robot rig (almost finito)

eet eez (almost) finished! THE AWESOMENESS!!!

 it's (almost) ready to be animated -_-'


EDIT: rig wasn't quite the way I want it to behave, the wheelpart needs to be re-rigged, will do that later...

Friday, 18 March 2011

robot character

I've been redesigning the robot character, cuz some people *looks at you* thought it was funny to mention it looking like a pokéball... *sigh*...
So yeah, here's the usual stuff like sketches and prntscrns from Maya! I personally like the way it looks, I'll maybe add something during the modeling process, but until then I be havin fun!


Thursday, 17 March 2011

run cycle

hi all,

here's an update for the Pirate character I created not too long ago. I fixed some issues with the geometry that caused limb movements impossible, then made a skeleton rig and bound the geometry on it and made a test animation for Leroy (programmer) to test in his engine! The animation is then batch rendered and I made a gif animation out of it but it plays too slow, prolly like twice as slow as normal (24fps). Sorry for that.

The rig has basic
FK-spine and arms
head can be moved and rotated using IK handle and orient constraint.


Sunday, 13 March 2011

panda sketches

some sketches I did before making the final piece for my cousin. I really like the top right one.



for my little cousin <3

Done with color pencils on A5


Thursday, 10 March 2011

Wednesday, 9 March 2011


I have decided today to change from squid to octopus, maybe I've already done that in the past and I'm dumb and thought that a squid was an octopus, ah well they're from the same family anyways...

Started on a basemesh, almost ready to sculpty sculpt!... (only one half, gonna copy and merge the other in the end!)


Monday, 7 March 2011


I almost forget to do my homework next to dave's game project (at least I try to...). Today I worked on some quick felt-tip designs for my 2D3 assignment, where we have to sculpt and texture an organic object.
Shads done with copic marker.

Here's my reference image, think it's enough detail for sculpting and textures. (maybe 2 more images)


Sunday, 6 March 2011

second character

so out of the 4 characters, 2 were okayed by the designer. hereby I present to you the robot character.
first I used a filtpen (0.5mm) to draw my initial ideas on paper. since a filtpen doesn't allow me to alter my strength in strokes, it is very handy to use it for designing (don't like the design? start over again).
The modeling will be done soon.



had to work @ my parents shop today, so didn't have much time to work on the pirate character. I derezzed him a bit and gave him a weapon, see the sketch for how he'll use the weapon :). Also included a close-up of his face.


Friday, 4 March 2011

game project

So I've been working on a game project together with some classmates, it's unrelated to school, just a side-project.
I'm responsible for the artwork in the game.
Here're some wipshots from a character for the game. I'ts not the best stuff yet!