Thursday, 17 March 2011
run cycle
hi all,
here's an update for the Pirate character I created not too long ago. I fixed some issues with the geometry that caused limb movements impossible, then made a skeleton rig and bound the geometry on it and made a test animation for Leroy (programmer) to test in his engine! The animation is then batch rendered and I made a gif animation out of it but it plays too slow, prolly like twice as slow as normal (24fps). Sorry for that.
The rig has basic
IK-legs
IK-feet
FK-spine and arms
head can be moved and rotated using IK handle and orient constraint.
C.
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Nice maar loopt "hij' nu zo girlish of ligt het aan mij?
ReplyDelete@maik
ReplyDeletemight be because the animation is played slower and you can see more frames than you need to.