Thursday, 17 March 2011

run cycle


hi all,

here's an update for the Pirate character I created not too long ago. I fixed some issues with the geometry that caused limb movements impossible, then made a skeleton rig and bound the geometry on it and made a test animation for Leroy (programmer) to test in his engine! The animation is then batch rendered and I made a gif animation out of it but it plays too slow, prolly like twice as slow as normal (24fps). Sorry for that.

The rig has basic
IK-legs
IK-feet
FK-spine and arms
head can be moved and rotated using IK handle and orient constraint.

C.

2 comments:

  1. Nice maar loopt "hij' nu zo girlish of ligt het aan mij?

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  2. @maik
    might be because the animation is played slower and you can see more frames than you need to.

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